Editor's note: We will publish sections of Herink Lesward's The Chronicle of Southwatch upon occasion to provide our readers with an alternate point of view regarding important events in Southwatch. While the majority of historians cast doubt upon Herink's credibility and his obvious anti-sunside bias, we feel that this maligned diarist can give someone unfamiliar with Southwatch a different perspective on what happened.
For years now, the darkside citizens were accustomed to occasional blackouts. Every factory, no matter how well-run, must stop production in order to perform necessary maintenance. The Great Steamworks was no exception. Usually, the blackouts were not only of short duration but were announced by the Steamworks well in advance, thereby causing the citizens of Southwatch very little inconvenience.
However, a few weeks after Pertcha in the year 2958, Southwatch was struck by a completely unscheduled blackout in the middle of a cold winter night. This blackout wasn't the result of industrial maintenance. No, this blackout was the result of sabotage, with terrible repercussions that stretched all the way from Bricktown to Downtown and beyond. In fact, this blackout affected every single building and residence throughout the city--even all the way to the Aerie.
If the saboteurs were hoping to cause chaos, they succeeded. The series of explosions that rocked Bricktown set whole buildings aflame. That district was the only one where one could see out on the streets. The explosions resulted in the deaths of 49 people, most of whom lived in the rickety Visavi complex of low-rent housing.
At the Great Steamworks, the saboteurs not only managed to sever the main electric lines from the steam-powered generators, which led to the city-wide blackout, but they also destroyed the D generator. This loss will result in erratic power and potential future blackouts as the winter season deepens.
But interestingly enough, the saboteurs also managed to wreak havoc upon the sunside of the city--not only in the hallowed skywalks and dirigibles of the Aerie, but upon Baron Amberville's own airship. I went to the Aerie the morning after the blackout, having heard from an acquaintance on the Sky Rangers about the attack upon the Amberville airship. I was dubious, thinking this was no more than the type of rumor that begins with some old woman seeking attention and then garbled through every ale shop from the Temple down. But when I arrived at the Amberville mooring, I was shocked to find the old dirigible barely afloat. Even after several hours, men were working hard to put the remains of what must have been a massive fire out. The bessem exoskin had vanished from the port side of the stern, revealing blackened beams and mounds of smoldering rubble where once had been the private rooms of one of Southwatch's most venerable and lovely airships.
But even that could not hold a candle to the stinking mound of rubble that was all that remained of the Visavi building. Even as people combed through the wreckage, searching for bodies, the engineers were already hard at work, bracing the now empty space and checking contingent buildings for structural damage. If the Visavi had been in Midtown or University Heights, some enterprising entrepreneur would have erected a new, modern building in its place. But this was Bricktown, and the families who'd survived the inferno would not find new housing in this spot. Southwatch would reinforce the neighboring structures with bessem buttresses, and instead of new housing would leave this space empty. They would put in a new lift system, perhaps, or build an elevated thoroughfare that would connect the Steamworks with Midtown, with wide enough lanes for the industrialists to drive their expensive vehicles safely.
While those few bedraggled survivors would have to cast themselves upon the charity of friend and family as they added their names to the lengthy waiting lists for housing in units they could afford. It might be years before they have a space to call their own. No telling what these helpless men might do in order to shelter their families, or what degradation a young widow might endure to keep her children fed--but the young Baron, Thomas Amberville, will await the repair of his home on a trip to St. Louis. While children, victims of the same saboteurs as the Baron, freeze and starve in the unheated corner of some rat-infested garret, Thomas Amberville will enjoy the splendors of the Imperial Court.
Do not mistake me--I have no complaint against Thomas Amberville. He is young to rule Southwatch, yes--only twenty-five--but he is not a cruel or thoughtless man. From what I understand, he is striving to learn how best to rule and has a very real care for the welfare of his people. Perhaps when he is older, he may actually learn that his people don't just live sunside. Perhaps he will extend that care to the darkside districts, to the people who, like the families that survived the Visavi explosion only to be homeless the next day. In fact, I would surmise that he must represent some sort of threat to the status quo if the people behind the sabotage were as high-ranking as I have heard.
If he were like the majority of the government, he would never have been targeted by any conspiracy.
But then again, if he were truly aware of the plight of the Visavi victims, how could he have left for St. Louis without making some provision for them?
I believe I will watch Baron Amberville closer upon his return to Southwatch. I will be interested to see what he does, not only for the city, but at the trial of those who tried to kill him.
Showing posts with label burning rains. Show all posts
Showing posts with label burning rains. Show all posts
Wednesday, February 19, 2014
Monday, February 17, 2014
From The Bible: The Dark Cloud, Its Creation, and the Fae
Editor's note: Upon occasion, we will publish small sections of the Darkside Codex canon, in order to provide readers with additional information on the world of Southwatch.
The Dark Cloud is the element that defines Southwatch. Every person, building, visitor, business, religion, plan, and plot are impacted by the Dark Cloud.
As a visitor approaches the city, the incredible towers, spires, and buildings of Southwatch are bisected by this never-dissipating but always-regenerating bank of toxins, poisons, and pollution. Those who live above the Dark Cloud are called sunsiders. Those who live beneath it are the darksiders.
On a normal day, the Dark Cloud might only obscure a narrow section of the city. On a bad day, the Dark Cloud might extend almost to the ground.
When it rains on a bad day, by the time the raindrops reach the ground they are so contaminated by their passage through the Dark Cloud that they’re called “the burning rains”. Anyone caught outside without their protective gear can be gravely injured and disfigured by the burning rains. The acidic rain destroys a person’s skin just like getting caught in a fire would, leaving the skin puckered and pulled tight. As you go into the poorest districts in Bricktown, you find more people with the rippled, shiny skin that lets you know they’ve been caught in the burning rains.
What keeps the Dark Cloud in place is fae magic—a punishment upon Southwatch imposed by the Seelie Court. But why would the fae, who were protectors of nature, create something as foul as the Dark Cloud?
On the rare occasions that prior Pertcha holidays resulted in a full eclipse, disaster always
befell the city. But several times in Southwatch’s history, there were double eclipses—total
eclipses in two consecutive years. During one such double eclipse event, Achlys, the deity of
Chaos, had inflicted a foul curse upon Southwatch. The humans called it plague dust, and it
afflicted Southwatch for two years. The fae in the nearby Seelie Court called it the Death Mist,
and it wasn’t long before the sticky tar-like dust had spread out from the city and affected the
surrounding countryside.
The Death Mist very nearly eradicated the Seelie Court. Hundreds of Fae coughed out
their lives within a couple of weeks after the first of the plague dust had blown down upon them
from the city. Not even Isengar, Duke of the Seelie Court, could protect his family from the
plague dust. While the fae were practically immortal and wouldn’t die of old age, they
discovered that they could be poisoned by noxious air. Duke Isnegar’s wife and daughters all
succumbed to the Death Mist within the first month.
The Death Mist, combined with Southwatch’s abuse of the lands around the city, killed
hundreds of fae, and the Seelie Court knew grief for the first time since the Dawning. Because of
their extensive life spans, the fae were not very fertile. By the end of that first year, almost half
the Seelie Court was dead. Isengar sent the survivors out of reach of the Death Mist, but he, and
some of his council, remained.
Then Isengar, working with some of the most powerful sorcerers in both the Seelie and
Unseelie Courts, created the spell that captured the plague dust before it reached the Fae lands.
For the full two years of the Death Mist, the Seelie collected all that pollution. They created a
spell which channeled the toxins back into itself in an ever-twisting vortex of wind and magic.
In time, the Dark Cloud behaved like a thunderstorm, continuously feeding upon itself. Fae
magic kept the storm from being torn apart by the winds.
Then, as the second year of the Death Mist drew to a close, the Fae sorcerers used their power to move the maelstrom of pollution to the center of the city, and stretched it so that it covered every street and building horizontally. Once there, the storm began to suck in all the emissions from the factories below. So the industries that made the city rich fed the storm that Isengar had levied upon the moths in Southwatch, and that became the Dark Cloud. The Dark Cloud now bisects the city, dividing the sunside from the darkside, and until humans are smart enough to figure out how to solve the arcane puzzle that Isengar created, the foul cloud will remain.
The Dark Cloud is the element that defines Southwatch. Every person, building, visitor, business, religion, plan, and plot are impacted by the Dark Cloud.
As a visitor approaches the city, the incredible towers, spires, and buildings of Southwatch are bisected by this never-dissipating but always-regenerating bank of toxins, poisons, and pollution. Those who live above the Dark Cloud are called sunsiders. Those who live beneath it are the darksiders.
On a normal day, the Dark Cloud might only obscure a narrow section of the city. On a bad day, the Dark Cloud might extend almost to the ground.
When it rains on a bad day, by the time the raindrops reach the ground they are so contaminated by their passage through the Dark Cloud that they’re called “the burning rains”. Anyone caught outside without their protective gear can be gravely injured and disfigured by the burning rains. The acidic rain destroys a person’s skin just like getting caught in a fire would, leaving the skin puckered and pulled tight. As you go into the poorest districts in Bricktown, you find more people with the rippled, shiny skin that lets you know they’ve been caught in the burning rains.
What keeps the Dark Cloud in place is fae magic—a punishment upon Southwatch imposed by the Seelie Court. But why would the fae, who were protectors of nature, create something as foul as the Dark Cloud?
On the rare occasions that prior Pertcha holidays resulted in a full eclipse, disaster always
befell the city. But several times in Southwatch’s history, there were double eclipses—total
eclipses in two consecutive years. During one such double eclipse event, Achlys, the deity of
Chaos, had inflicted a foul curse upon Southwatch. The humans called it plague dust, and it
afflicted Southwatch for two years. The fae in the nearby Seelie Court called it the Death Mist,
and it wasn’t long before the sticky tar-like dust had spread out from the city and affected the
surrounding countryside.
The Death Mist very nearly eradicated the Seelie Court. Hundreds of Fae coughed out
their lives within a couple of weeks after the first of the plague dust had blown down upon them
from the city. Not even Isengar, Duke of the Seelie Court, could protect his family from the
plague dust. While the fae were practically immortal and wouldn’t die of old age, they
discovered that they could be poisoned by noxious air. Duke Isnegar’s wife and daughters all
succumbed to the Death Mist within the first month.
The Death Mist, combined with Southwatch’s abuse of the lands around the city, killed
hundreds of fae, and the Seelie Court knew grief for the first time since the Dawning. Because of
their extensive life spans, the fae were not very fertile. By the end of that first year, almost half
the Seelie Court was dead. Isengar sent the survivors out of reach of the Death Mist, but he, and
some of his council, remained.
Then Isengar, working with some of the most powerful sorcerers in both the Seelie and
Unseelie Courts, created the spell that captured the plague dust before it reached the Fae lands.
For the full two years of the Death Mist, the Seelie collected all that pollution. They created a
spell which channeled the toxins back into itself in an ever-twisting vortex of wind and magic.
In time, the Dark Cloud behaved like a thunderstorm, continuously feeding upon itself. Fae
magic kept the storm from being torn apart by the winds.
Then, as the second year of the Death Mist drew to a close, the Fae sorcerers used their power to move the maelstrom of pollution to the center of the city, and stretched it so that it covered every street and building horizontally. Once there, the storm began to suck in all the emissions from the factories below. So the industries that made the city rich fed the storm that Isengar had levied upon the moths in Southwatch, and that became the Dark Cloud. The Dark Cloud now bisects the city, dividing the sunside from the darkside, and until humans are smart enough to figure out how to solve the arcane puzzle that Isengar created, the foul cloud will remain.
Labels:
burning rains,
Death Mist,
fae,
fantasy,
From The Bible,
gaslight fantasy,
magic,
Musa Publishing,
Pertcha,
shared world project,
speculative fiction,
steampunk,
the Dark Cloud,
The Darkside Codex
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